
Random UUID: if this option is enabled (set to true), emuiibo will ignore the fixed UUID value and generate random UUIDs every time the amiibo is accessed by a game. Common amiibo UUID values seem to have the last 3 bytes zeroed.? UUID: it's a unique identifier for the amiibo, composed of 10 bytes. 10 characters, longer names will be automatically limited to 10 by emuiibo) The JSON file contains all the aspects and data an amiibo needs to provide to games, except a few special ones (per-game savedata, protocol and tag type.) If (for whatever reason) you would like to disable a virtual amiibo from being recognised by emuiibo, just remove the flag file, and create it again to enable it. They can go inside sub-directories, like sd:/emuiibo/amiibo/SSBU/Yoshi.Ī virtual amiibo is detected by emuiibo based on two aspects: a amiibo.json and a amiibo.flag file must exist inside the virtual amiibo's folder mentioned above. For instance, an amiibo named MyMario would be sd:/emuiibo/amiibo/MyMario/. Virtual amiibos go inside sd:/emuiibo/amiibo. nx-ovlloader: sd:/atmosphere/contents/420000000007E51A/exefs.nsp and /flags folder.tesla-menu: sd:/switch/.overlays/ovlmenu.ovl.emuiibo overlay: sd:/switch/.overlays/emuiibo.ovl.Tesla (grab the latest Tesla-Menu and nx-ovlloader)Įxtract all ZIP files and copy the folders on your SD card.emuiibo and emutool (grab the latest release here).


Make sure you always read the README and release changelogs (which are located on the release page)! Virtual amiibo (amiibo emulation) system for Nintendo Switch
